Patch V0.8.5.5.3


 * Fixed - Farmplot
 * Fixed that Plants are dying in Farmplots even with enough water.
 * Decreased the time that the plants need to be without water before dying.
 * Decreased water decrease meant to rate.
 * Dead mango has wrong mesh
 * Fixed - Cannot craft rope in the new game
 * Fixed - Continue button doesn't work reliably
 * Fixed - Vegetation is removed after the player joins the server
 * Fixed - Loggers don't reload tree they are were cutting when a save is reloaded
 * Fixed - 'Receiving Infos from server..' doesn't appear sometimes on the client.
 * Fixed - Leaving the server shows the misleading message that you will lose all progress as a client, only the host will see that message
 * Fixed - Wrong focus in the Save/Load section
 * Fixed - Multiplayer saves will be displayed in the loading section of the main menu.
 * Fixed - Research 'tooltip' isn't correctly displaying on the Client and throw an error
 * Fixed - Assigning Modular weapons to a Hotbar slot directly after attaching/detaching the head part will readd/destroy it. (Duplicate/loose of head part)
 * Fixed - Logger NPC cuts trees that are very far away (> 500uu units)
 * Fixed - NPC walks away if the resources don't drop fast enough for trees.
 * Fixed - Detection for trees to cut was not being done from the correct location
 * Fixed - Icon of Modular Weapons in Hotbar don't get refreshed if a part got changed.
 * Fixed - Items stuck to the right hand
 * Fixed - InventoryPickupItem which sometimes doesn't pick up the item if it cant be stacked.
 * Fixed - Pickup function don't stack Baked/Cooked/Burned items correctly (Stay in hands)
 * Fixed - Single picking cooked Yucca leaves only 1 in inventory
 * Fixed - Herbstation crafting issues
 * Fixed - Reseach progress widget doesn't get updated without closing it
 * Fixed - Learned to craft recipes from research system doesn't get sent to the client
 * Fixed - Cart issues
 * Fixed - The forge has max fuel level but doesn't show the sticks and cannot be extinguished
 * Fixed - The claim doesn't detect the presence of chests until It's moved
 * Fixed - Tree Foliage Instance and Tree Actor both are loaded for an NPC logger when in the ChopTree state.
 * Fixed - MP Torch(or other weapons) Stays in the world after disconnect
 * Fixed - Grindstone stations wheel turns invisible
 * Fixed - Windmill power issue
 * Fixed - Water Wheel doesn't replicate the current RPM and connection to water to the clients
 * Fixed - Windmill Blade isn't synced on the clients
 * Fixed - Dedicated server connection timeout


 * Updated Dedicated server files