Update 39

Update 39 (V0.0.8.2.9) was released May 9th, 2019.

Dev Notes
Greetings community

We took a big bite these few weeks and changed the main character. It was a necessary step before adding char customization. We prepared male and female and it will be added with one of the next updates.

Audio

 * Fixed Master Volume isn't working correctly
 * Adjusted Volume of Footstep, Impact and Ambient sounds
 * Fixed that the Audio slider changed the Volume to 10000% at 100%

AI
New


 * Boar
 * Packs with youngling
 * Pack Leader attacks the player if player chases or attacks the youngling
 * Drinking water - will go to river overtime
 * New Animations - Drinking water
 * Crab
 * New animations - Walk, Idle

Gameplay

 * New player character
 * Added ragdoll on death
 * Feet IK
 * New character animations
 * Complete body movement in all directions
 * Crouch Pickup
 * Hold Tool
 * Swing Tool Axe/Pickaxe/Hammer/Knife
 * Swing Tool Impact Axe/Pickaxe/Hammer
 * Swim Idle
 * Swim Move
 * Firestarter
 * Bow
 * Pot water pickup
 * Added 3 type of fences
 * Added 3 variations of roof
 * Added building decorations - 2 table variations and chair
 * Changed color of the number's on structure tooltip for easier reading
 * Reworked Bow - Right click for Aim | R to cancel Draw
 * Changed Powered crusher mesh
 * Added Cuttable logs to Sawmill (2m,1m)
 * Pine
 * Cocos


 * Show chat for some seconds when receiving a new message


 * Torches now get attached to players hip and on Backpack
 * Added offset to Building Tooltip
 * A lot longer day cycle and shorter nights
 * Hide Hotbar while in Building mode
 * Tweaked building part's
 * Fixed stairs don't match with the second floor and going through walls
 * Door frame snapping
 * Window frame snapping
 * Extruded Foundation's to match ground
 * Tweaked doorway and window frame
 * Fixed ceiling texture's
 * Clay door frame doesn't match doors

Balancing

 * Worm - Max stack 10
 * Green and brown Coconut - Max stack 3
 * Coconut halves - Max stack 6
 * Plank storage - Can be moved
 * Pine cones - Max stack 10
 * Compost - Max stack 5

Bugfixes

 * Fixed - Crab collider blocks movement
 * Fixed Birds move in straight lines way too long
 * Tweaked birds takeoff time
 * Fixed - Crab spawns mesh on death, it looks like there are 2 crabs.


 * Added Start icon
 * Added Game Icon
 * Added Game splash
 * Fixed loading screen between menu and main map


 * Fixed that the input mode was wrong after closing the Pause menu while the Inventory was open
 * Fixed that PlayTime of a savegame wasn't always correct
 * Fixed floating grass on certain spots on the map
 * Fixed Icon's
 * Crab
 * Pine logs
 * Pine cones
 * Fixed Torch not decreasing durability while it's on ground
 * Fixed that you couldn't close Inventory after pressing on the Craft button
 * Fixed that you couldn't move Station if the ghost mesh is colliding with its previous position
 * Fixed - Two hand saw blade size
 * Fixed that the Chat is changing the Input mode
 * Fixed - Pine cone invisible
 * Fixed that the Client cant send messages via Chat.
 * Fixed - Saw doesn't block other items
 * Fixed - Farm plot not saving and growing correctly
 * Fixed not being able to close the Pause Menu with ESC until you hovered over a button
 * Fixed pressing ESC to close the inventory not working
 * Fixed Farm plot isn't starting growing
 * Fixed Sawmill and Cutable logs isn't saving correctly
 * Fixed Sawmill platform stuck when you turn it off while the platform is moving back
 * Fixed Client not receiving Buildings 'RawData' when the server has loaded a save(Retroactive)
 * Fixed - Main Menu doesn't work properly on certain resolutions
 * Fixed Host Player not loading its PlayerData
 * Fixed Glowing stick
 * Fixed Menu Ambient sound doesn't recognize Audio settings
 * UI polish
 * Fixed missing parts after load - Powered crusher, Grindstone
 * Fixed that you could pick up more compost from the Composter than you can hold
 * Fixed that it was possible to pick up stations sometimes - Farm plot, Composter
 * Fixed Arrow is rotating in hand
 * Fixed Nearby widget is overlapping with Key Info
 * Fixed - Gear shaft visible before built
 * Fixed - Broadleaf tree changing mesh after the first cut
 * Fixed - Camera moves backward overtime