Patch V0.8.5.5.6


 * Added - Notifies to the grindstone if the head part is broken or fully sharped
 * Added - /enablecheats and /enablecreativemode (open UI with PageUp)
 * Added - Ravine and volcano cave + elevator spots
 * Fixed - Blade part durability widget wasnt working correctly if it was attached on a handle
 * Fixed - Creative mode and cheats are now working in Multiplayer
 * Fixed - Random stuff gets stuck in right hand
 * Fixed - Station Crafting list is covered by quest log
 * Fixed - Spawned items via chat command or Creative mode isnt correctly initialized
 * Fixed - Lantern issues
 * Fixed - Iron Shovel range is to short
 * Fixed - Dragging Blades from a handle always get displayed a Axe mesh
 * Fixed - Iron ore combined lost while baking if added as a stack
 * Fixed - Iron nuggets lost while producing ingots
 * Fixed - No building parts can be placed if a "Railing" part has been placed on an adjacent part. It is Stopped by "Obstructed"
 * Fixed - Building does not take Items from nearby while trying to build it up
 * Fixed - Fatal error on completeing workstation
 * Fixed - Rain tweaks
 * Fixed - Cant place Claim Flag
 * Fixed - Plank computation at the Woodwork station incorrect for 1m Plank
 * Fixed - Soup pots stack
 * Fixed - Planks physics makes plank not pile up properly
 * Fixed - Item previewer blocks feet IK
 * Fixed - Sawmill stops if game get saved while its in the cutting progress
 * Fixed - Dragging iron nuggets into the smelting furnace places stack sometime
 * Fixed - Powered crusher fixes and adjustments + snappoints
 * Fixed - Trees (Broadleaf, Willow and Coocos) does not to grow back
 * Fixed - Quest system
 * Doesnt check already done stuff
 * Step missing in the Ore Preparation
 * Fixed - Multiplayer - After suffocating under water, the player keeps suffocating after respawn
 * Fixed - Multiplayer - Gears and windmill isnt working correctly on dedicated server which cause problems with stations
 * Fixed - AI - Settler cannot find wooden axe placed on ground
 * Fixed - AI - Previous Visit Location was not getting saved and loaded correctly when it is used
 * Fixed - AI - Unconstructed buildings (with zero structures) tagged/claimed as Storages were being detected when trying to find tools etc
 * Fixed - AI - Laborers would terminate the task by picking up one item only even when they have more space in inventory
 * Fixed - AI - Laborers wander off after picking items in certain cases.
 * Fixed - AI - Setlers do not eat or drink
 * Fixed - AI - Logger settlers never go in search of trees to log
 * Fixed - AI - Loggers interact with items previously dropped at remote storage if the remote storage is too close to the tree that was cut