Update 20

Update 20 (V0.7.9) was released September 17th, 2018.

Dev Notes
Hey guys

New update is live!

We reworked the whole Inventory system for a better stability in Multiplayer and fixed many Inventory related bugs.

Multiplayer

 * Improved network code massively
 * Storages are now working in Multiplayer
 * Fixed Backpacks in Multiplayer
 * Fixed Crafting timer icon on Client
 * Fixed items not spawning in Multiplayer

AI

 * Recreated animal classes from scratch. Followed a more optimized design pattern
 * Optimised animal and player sight detection
 * Added 8 new animal states
 * Reworked animal animation code from scratch for fish and land animals
 * Predator Component Completed. Animals can hunt other animals now
 * Different player attack animation for certain animals
 * Added 4 new fish types
 * Added better fish flocking movements.
 * Fish multiplayer movement fixed
 * Added Lions, Boars, Lizards, Crabs, and finished other ones which will be added soon
 * Wolves hunt at night
 * Lions hunt other animals and defend their territory by attacking players
 * Predatorial animals exhibit hunger
 * Animal code optimizations for large numbers of animals
 * Animal multiplayer code updates and bug fixes

Sounds

 * Removed all our old sounds
 * Added new ambient sounds based on locations - 15+ new sounds
 * Added new waterfall sound

UI and Gameplay

 * No duplicating items anymore
 * No disappearing items anymore
 * No 'flashing' Inventory slots after adding/changing items
 * No Forced stacking anymore, you can stack/unstack manually now
 * Fixed that Two-handed Weapons are not visible on both hand slots
 * Fixed that items stay in nearby after crafting
 * Fixed that the UI wasn't in focus after placing/moving a Station
 * Players can now drop stacked items
 * Improved UI rendering by around 20%

Environment

 * All foliage is replaced with SpeedTree - 10+ new trees, plants and grass (Certain foliage won't drop items, they just disappear, will be fixed on the end of the week)
 * All foliage is connected to our wind system we are going to use for powering stations on end
 * Forest is placed by biomes *New Terrain Material and texture connected with the weather - If its raining will show rain effect on ground and puddles depending on the power of rain
 * Underwater environment and fishes
 * Rivers now have a dirty water color
 * New menu scene and audio
 * Added different time of day's

Misc

 * Improved Fireplace performance drastically
 * Improved Storage, now it has the same functions as the Inventory
 * Backpacks are now unequipable and visible in it's own equipment slot, also saves the items inside instead of dropping it
 * Adjusted Hammer Animation slightly
 * Adjusted offset of Ores and Nuggets in hands
 * Firestarter is now an Two Hand item
 * Firestarter now only triggers when you look at a valid target
 * Fixed that tree chopping doesn't spawn items on first hit
 * Fixed breaking items with a stack greater than 1
 * Fixed that Wood disappeared (visually) from Fireplace after loading savegame
 * Fixed respawn
 * Fixed placing ores inside of furnace
 * Fixed placing pots under water collector