Update 26

Update 26 (V0.8.0) was released November 3rd, 2018.

Dev Notes
Hey guys

We added a new save system that works way better then the old one as load times started to be really big and ineffective. This is some comparing we did (CPU: i5 4670k)

NOTE!! - your old saves won't work anymore Next would be building system and dedicated servers. Thanks for the support!

Gameplay

 * Added breakable recipes for sticks (Long = 2 stick, Stick = 4 small sticks)
 * Added breakable for yucca leaf (Leaf = 4 fibers)
 * Added breakable for green coconut
 * Added cloth (Requires 5 fiber ropes)
 * Reduced water consumption
 * You can now scroll in the Save/load selection
 * Added a new Save system that is 10x faster
 * Synced time in singleplayer and multiplayer
 * Fixed Composter
 * Time of day/Weather and Foliages will be now saved again
 * A client can now harvest with hands
 * Fixed water disappear after reloading game
 * Fixed meat stat resets after reloading game
 * Fixed stations part disappearing after reloading game
 * Fixed torch doesn't light up until you put it in another hand
 * Fixed water collector and workstation recipe
 * Improved the loading time of joining a multiplayer session

AI

 * Crab, crow, seagull and lizard looting fixed
 * Added looting mechanics for terrestrial animals
 * Fixed weapon affecting crab across large distances
 * Implemented a new damage system for attack oriented animals Damage Delivery
 * Added new Seagull code
 * Animal disappears 1.0 seconds after harvesting
 * Fixed a problem with wolves where weapons would affect them over large distances

Environment

 * Added new optimized grass model
 * Added moonlight and more stars
 * Fixed issue with some days that had longer nights